Sunday 25 December 2011

Dragon Nest Critical and Critical Resist


Dear Guildies,
Here is the information i found in the internet that might be useful with you regarding critical:

Crit is the damage dealt without taking into account the effect ofphy/mag defence of your target. A extra multiplier of 1.25 is imposed on that damage too.
In battlethe color of the crit damage figure = yellow.
For the sake of the discussion, i call that “Yellow Critical”.
Critical stats in your stats window is a figure that tells you, theprobability to deal critical damage.
The equation that convert the stats to the % probability has been derived and proven very extensively already. (I will link you the formula if you are interested, but that’s not so important).
Now here comes the important point: What then is Critical Resist?
A natural idea that comes to mind, is that Critical resist would reduce the chances of your opponent to deal criticaldamage to yourself.
However, that’s absolutely NOT true. It has been proven also that Critical Resist is actually related to the chance of reducing the critical damage figure dealt to you.
When critical damage is resisted, instead of multiplying the damage by 1.25, a small multiplier is applied ( i can’t remember the exact number, but it is around 0.35).
So, resisted critical damage will be much lower than normal non-crit/crit damage.
Critical damage that has been resisted, will appear whitish, hence we normally call it “White Critical”. If you’ve fought electric ogre in apocalypse or lava golem in Sea Dragon Nest, you will see this White Critical very often.
I hope that clear up the concept of Crit and Crit resist.
Interestingly, the investigation doesn’t stop there. Does higher crit reduce the chances of dealing White Crit?
It has also been proven that 10,000 crit and 20,000+ crit has almost the same probability on dealing white crit on the same target with a constant crit resist.
Therefore, crit resist is actually double edge sword type of stats . It will make your opponent deal alot of white crit if he has very high crit stats, while it is useless against an opponent that has very low crit.
Ok, if you have understood everything that i described, you must be wondering why would the developer allow players to get higher than 10,000 crit if there is a cap of 95% crit chance.
The answer is : The crit chance is dependant on the level of your target (ref1).
Against lv32 monster, 6000 crit stats will net you 95% crit chance.
Against lvl40 monster, 10,000 crit stats will give you 95% crit chance.
Against lv50 monster, 17,000 crit stats will give you 95% crit chance.

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