Dps chart done over 60 secs for lv50 classes
Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts
Monday, 13 August 2012
Wednesday, 15 February 2012
Advance Gearing. (Final damage)
Hi Guys,
After tons of research, i have realise that final damage make a very big different when doing nesting. It's better than the unstable critical (depend on your enemy enemy crit resist, which alot of enemies mob have resist). It's increase your damage exponentially and it's a new trend in china now. Before i tell you how to stack your final damage, i like you to recall my previous blog on final damage at this link http://hoyisi.blogspot.com/2011/12/final-damage-calculation-mechanics-and.html
Ways to stack final damage (FD= Final Damage)
Amour and Weapons:
1) Manticore and Apocalyse set - 4 pieces = 98 FD.
2) Manticore and Apocalyse set - 7 pieces = 198 FD.
3) Fighter set weapon set - 2 pieces = 147 FD.
Acessories:
1) Manticore Over set - 2 pieces = 61 FD.
2) Manticore Twilight Years set - 2 pieces = 61 FD.
3) Apocalypse Revelation set - 2 pieces = 122 FD.
4) Apocalypse Judgement set - 2 pieces = 122 FD.
Maximum final damage = Manti/Apo sets + Apo Rev + Apo Judgement = 98 + 198 + 122 + 122 = 504 FD. From the final damage graph for lv40 this amount to increase all your damage by a whopping 20% !
See you guys in final moment with final damage~
Hydra ^,^v
After tons of research, i have realise that final damage make a very big different when doing nesting. It's better than the unstable critical (depend on your enemy enemy crit resist, which alot of enemies mob have resist). It's increase your damage exponentially and it's a new trend in china now. Before i tell you how to stack your final damage, i like you to recall my previous blog on final damage at this link http://hoyisi.blogspot.com/2011/12/final-damage-calculation-mechanics-and.html
Ways to stack final damage (FD= Final Damage)
Amour and Weapons:
1) Manticore and Apocalyse set - 4 pieces = 98 FD.
2) Manticore and Apocalyse set - 7 pieces = 198 FD.
3) Fighter set weapon set - 2 pieces = 147 FD.
Acessories:
1) Manticore Over set - 2 pieces = 61 FD.
2) Manticore Twilight Years set - 2 pieces = 61 FD.
3) Apocalypse Revelation set - 2 pieces = 122 FD.
4) Apocalypse Judgement set - 2 pieces = 122 FD.
Maximum final damage = Manti/Apo sets + Apo Rev + Apo Judgement = 98 + 198 + 122 + 122 = 504 FD. From the final damage graph for lv40 this amount to increase all your damage by a whopping 20% !
See you guys in final moment with final damage~
Hydra ^,^v
Advance Acrobat Combo.
Sunday, 12 February 2012
Lv 40 rare crystal location
Hi all,
This a remake of the location of all crystals.
PLEASE RUN THE DUNGEONS IN MASTER LEVEL AND NOT ABYSS
This a remake of the location of all crystals.
PLEASE RUN THE DUNGEONS IN MASTER LEVEL AND NOT ABYSS
Abyss dungeons simply give you random crystals.
Pasus Crystal - Explosion zone in Withered Leaves Forest
Potencia Crystal - Ghost Town of Isolated Forest
Sophia Crystal - Nameless Tyrant Tomb
Herba Crystal - Dark Overlord Tower
Anima Crystal - Sunken Cargo Vessel
Skill builds guide for all classes based on Korea top voting.
Hi all,
This builds are meant for pve only. So if u wanna pvp, u will have to modify accordingly.
WARRIOR
Swordmaster
Gladiator - http://dragonnestblog.com/2011/08/07/analysis-of-top-gladiator-build-from-korea/#more-559
Moonlord - http://dragonnestblog.com/2011/08/03/analysis-of-top-moon-lord-build-from-korea/#more-507
Mercenary
Barbarian - http://dragonnestblog.com/2011/08/08/analysis-of-barbarian-build-from-korea/#more-574
Destroyer - http://dragonnestblog.com/2011/08/11/analysis-of-top-destroyer-build-from-korea/#more-634
SORCESSER
Elemental Lord
Elestra/Ice - http://dragonnestblog.com/2011/08/12/analysis-of-top-elestraice-witch-build-from-korea/#more-702
Saleana/Fire - http://dragonnestblog.com/2011/08/13/analysis-of-top-saleanapyromancer-build-from-korea/#more-724
Force User
Majesty/Dark - http://dragonnestblog.com/2011/08/06/majesty-skill-guide-with-heraldry/#more-545
Smasher/Light - http://dragonnestblog.com/2011/08/11/analysis-of-top-smasher-build-from-korea/#more-651
ARCHER
Acrobat
Tempest - http://dragonnestblog.com/2011/08/09/analysis-of-top-tempest-build-from-korea/#more-587
Windwalker - http://dragonnestblog.com/2011/08/11/analysis-of-top-wind-walker-build-from-korea/#more-627
Bowmaster
Artillery - http://dragonnestblog.com/2011/08/08/analysis-of-top-artillery-build-from-kore/#more-567
Sniper - http://dragonnestblog.com/2011/08/04/analysis-of-top-sniper-build-from-korea/#more-536
CLERGY
Paladin
Crusader/light - http://dragonnestblog.com/2011/08/11/analysis-of-top-crusader-build-from-korea/#more-646
Guardian/tank - http://dragonnestblog.com/2011/08/11/analysis-of-top-guardian-build-from-korea/#more-633
Priest
Inquisitor - http://dragonnestblog.com/2011/08/15/analysis-of-top-inquisitor-build-from-korea/#more-759
Saint/Healer - http://dragonnestblog.com/2011/08/10/analysis-of-top-saint-build-from-korea/#more-613
This builds are meant for pve only. So if u wanna pvp, u will have to modify accordingly.
WARRIOR
Swordmaster
Gladiator - http://dragonnestblog.com/2011/08/07/analysis-of-top-gladiator-build-from-korea/#more-559
Moonlord - http://dragonnestblog.com/2011/08/03/analysis-of-top-moon-lord-build-from-korea/#more-507
Mercenary
Barbarian - http://dragonnestblog.com/2011/08/08/analysis-of-barbarian-build-from-korea/#more-574
Destroyer - http://dragonnestblog.com/2011/08/11/analysis-of-top-destroyer-build-from-korea/#more-634
SORCESSER
Elemental Lord
Elestra/Ice - http://dragonnestblog.com/2011/08/12/analysis-of-top-elestraice-witch-build-from-korea/#more-702
Saleana/Fire - http://dragonnestblog.com/2011/08/13/analysis-of-top-saleanapyromancer-build-from-korea/#more-724
Force User
Majesty/Dark - http://dragonnestblog.com/2011/08/06/majesty-skill-guide-with-heraldry/#more-545
Smasher/Light - http://dragonnestblog.com/2011/08/11/analysis-of-top-smasher-build-from-korea/#more-651
ARCHER
Acrobat
Tempest - http://dragonnestblog.com/2011/08/09/analysis-of-top-tempest-build-from-korea/#more-587
Windwalker - http://dragonnestblog.com/2011/08/11/analysis-of-top-wind-walker-build-from-korea/#more-627
Bowmaster
Artillery - http://dragonnestblog.com/2011/08/08/analysis-of-top-artillery-build-from-kore/#more-567
Sniper - http://dragonnestblog.com/2011/08/04/analysis-of-top-sniper-build-from-korea/#more-536
CLERGY
Paladin
Crusader/light - http://dragonnestblog.com/2011/08/11/analysis-of-top-crusader-build-from-korea/#more-646
Guardian/tank - http://dragonnestblog.com/2011/08/11/analysis-of-top-guardian-build-from-korea/#more-633
Priest
Inquisitor - http://dragonnestblog.com/2011/08/15/analysis-of-top-inquisitor-build-from-korea/#more-759
Saint/Healer - http://dragonnestblog.com/2011/08/10/analysis-of-top-saint-build-from-korea/#more-613
Saturday, 4 February 2012
Disassembling for beginner.
Ok guys I am back, and this time with a guide to disassembling. This guide will look at several elements of disassembling; from the basics to the more advanced knowledge which some of you might not know. For those that are already familiar with disassembling and do not want to read the first three sections, please skip to the Advanced Mechanism section. Please take note this is not a guide on how to easily gain certain items.
WARNING: All information here are information I have personally gathered to my best knowledge and also information gathered from third parties (other users). They are not in any way 100% correct but more than likely what you will see in this guide is true. If there are any points that you think are incorrect or misleading, please kindly post and tell them here. I do not encourage trolling, but if you must (for whatever reason) go ahead, I will disregard it. And of course this’ll be a long post, no TL ; DR
Table of content
i. Basics of disassembling
ii. Comet dusts and sun sparks
iii. Geodes/Enhance codes
iv. Advanced Mechanism
v. Results of certain disassembling
vi. FAQ
vii. Thanks and credits
-----------------------------------------------------------------------------------------------------------------------------------------------------------
i. Basics of disassembling
What is disassembling?
In Dragon Nest, disassembling is the process of ‘breaking apart’ your equipment to gain several items. The items you can get from disassembling are comet dusts, sun sparks, comet tails and geodes. There is also the item known as sun tail, but it is unknown for the current time being whether it is attainable or not through disassembling.
How to disassemble?
Go out of the city (any city) through a portal (any portal) and find the following machine:
The picture above showcases a disassembler in Gray Ruins.
What can you disassemble?
You can disassemble equipments. All types of equipment can be disassembled (aside from quest items I presume), however for each type of equipment there are different results.
When disassembling, the system classifies what you are disassembling to three categories:
· Primary weapon- yields the ‘best’ result
· Secondary weapon- second ‘best’ result
· Armor- ‘worst’ result
Exception to the Armor, within the Armor classification there are ‘sub-categories’ and those are Upper Body, Lower Body, Gloves, Helmet and Shoes. Again like the above categories, these ‘sub-categories’ also have varying results. There have been no extensive researches however on which yields the ‘best’ result within the Armor classification. Further explanation will be given regarding why there is an Armor classification and not directly creating the ‘sub-categories’ to individual categories.
Limits to disassembling
· You can only disassemble once at a time
· It costs you some gold. Varying items will have varying costs (often the cost is negligible though)
· Results are random and no numerical value is really known, however generalized results have been made
Quality of results from disassembling
Generally:
· Epic > Rare > Magic rarity equipments. Epic rarity equipments give the ‘best’ result
· Higher level of equipments gives ‘better’ results i.e Lvl 40>32>24>16 equipments
Exception to what you can disassemble
Aside from being able to disassemble equipments, you can also disassemble Epic grade codes to get Epic grade revert cubes. Low Grade codes will give Low Grade Revert, Intermediate to Intermediate Revert and probably so forth later on. You can also sometimes get 2 Revert codes at a time, but it’s a small chance. This only applies to Epic grade codes and do not apply to Rare grade codes and below.
Low grade epic codes-> costs 3G each code (agate) to disassemble, costs 2G 75 Silver (crystal) to disassemble
Intermediate grade epic codes ->30G each code (agate) to disassemble, costs 20G (crystal) to disassemble
Intermediate grade epic codes ->30G each code (agate) to disassemble, costs 20G (crystal) to disassemble
Sorceress’ Main Weapon and Secondary Weapons
While the staves are used as Main Weapons and dolls/crystal balls/spellbooks are used as Secondary Weapons, when disassembling staves become Secondary Weapons and yield the results of Secondary Weapons while dolls/crystal balls/spellbooks yield Main Weapon results.
ii. Comet dusts and sun sparks
What are they?
Comet Dusts and Sun Sparks are items which you can trade to the Blacksmith for geodes. They are also the most common result of disassembling.
Comet Tails and Sun Tails
Comet tails and sun tails can be traded in the blacksmith for 10000 comet dusts and 10000 sun sparks respectively. They are extremely valuable and can fetch a good price in TH. So far only highly enhanced equipment are known to yield Comet Tails. So far there is no known sight of a player having Sun Tail. When Sea Dragon Nest comes out, there is a chance to get Comet Tails at the end of the dungeon
iii. Geodes/Enhance Codes
What are they?
Geodes are items which can be used to enhance equipment to a certain enhancement level without any risk of failure. Geodes can be classified to either spiral/vortex codes and have rarity grades ranging from Magic, Rare, Epic and Unique. They also have enhancement levels and have equipment types. 'Geode' in DN SEA is often known Enhance Codes
The structure is like so. The Blue color indicates the rarity of the code.
Difference between spiral and vortex code
Spiral codes- Allow you to enhance equipment to a certain enhancement level without failure with the condition of the equipment having to be 1 enhancement less than the enhancement grade of the code itself. So for +12 spiral code, you need a +11 equipment to use the code.
Vortex codes- Allow you to enhance equipment to a certain enhancement level irrespective of the equipment’s current enhancement grade. So a +12 vortex can be used on a +0 equipment to turn it into a +12 equipment directly.
Also the level stated on the code means that any equipment of that level or below can be enhanced using the code.
Getting a geode
You can get geodes by exchanging Comet dusts/Sun sparks in the Blacksmith or through disassembling. However, geodes are relatively rare compared to Comet Dusts/Sun Sparks. The chance of getting a geode can be increased by disassembling more than one equipment at a time. To decrease the chance of getting a geode, just decrease the amount of equipments you are disassembling. There are also several factors that affect the geode produced through disassembling and will be discussed in the Advanced Mechanism section.
Moreover the equipment type of the geode you get will be determined from the type of equipment you disassembled, whether it is Main Weapon, Secondary Weapon, Gloves, Shoes etc.
iv. Advanced Mechanism
For starters, though I named this section the ‘Advanced Mechanism’ section, there are still many queries that I myself cannot answer. It is much appreciated if those who read this can also contribute to this section.
How do the results of disassembling happen?
The results of disassembling are by chance and purely random. There is ‘certain’ result and as aforementioned, there is no known numerical value of the chances of getting certain items. However so far we can generalize it like this:
Comet Dusts/Comet Tails/Sun Sparks > Geodes
It was mentioned before that disassembling a group of equipments together will cause a higher chance for a geode to appear and this is true. However a Comet Dusts/Comet Tails/Sun Sparks still have a higher chance to appear.
When you disassemble multiple equipments at once this is what I suspect happens:
1. System detects your items
2. System rolls the possible results for those items
3. System produces the results for each item individually
So where did the calculation of higher chance to get a geode came from? Personal experience. Not only that many have testified to this concept too. However again it’s all about luck. Moreover the amount of equipments you disassemble does not affect the quality of the outcome. This is again due to how the system takes into account the disassembling process to be individual processes despite the fact that you disassembled more than one.
So hence the question you may impose “Is there no possibility of the results to be a ‘combined’ or amalgamation of the results from all the disassembled equipments?” So far, nobody has reported of this happening nor have I gotten this sort of result from disassembling.
You kept using ‘best’ or ‘better’, what does the quotation mark mean?
The use of the quotation mark is to indicate that I am referring to subjectivity. What I posted above for Quality of results from disassembling is how the Dragon Nest system produce the results. In actual truth, disassembling higher enhancement grade of equipment might not necessarily yield the ‘best’ result for you. It might yield a low amount of Sun Sparks, while you were looking for a high amount of Comet Dusts. Also you should only compare the results of disassembling equipments of the same enhancement level but different rarity.
Take note however that the stated rule in Quality of results from disassembling is true for obtaining geodes.
How are geodes produced through disassembling?
Now this is the hard question. To be honest, I really want to say it comes from magic wonderland given by a mysterious old man that has a pot of gold with him and say yohohohohoho. But sadly, I can’t because this is a guide :p
Let’s first talk about the rarity of the geode you get. Most of my disassembling attempts yielded Rare rarity geodes. The thing is though, most of the equipments I disassembled were of Rare rarity grade. So now you may think “Looks like there is a correlation between the rarity grade of the geode and the rarity grade of the equipment you disassemble”. There might, there might not be. Need further investigation from those willing to help by disassembling epic items.
So far I would just say that you have more chance to get a Rare rarity geode than an Epic or even a Magic rarity geode.
Next up in the list of questions is how the enhancement level of the geode determined is. This is easier to clarify. First of all there is a direct correlation between the enhancement level of your equipment and the enhancement level of the geode you will receive. Here is the relation (a bit mathematical):
Let X be the enhancement level of your equipment, and your Y be the enhancement level of the code
Spiral code (minimum)
|
Vortex code (minimum)
|
Y=X-2
|
Y=X-3
|
So as you can see, for spiral code the enhancement level of the code would be at minimum Y=X-2 and you may get X-1 or even X-0. However that is for Main Weapon and Secondary Weapons. Here comes why there is the Armor classification:
Spiral code (minimum)
|
Vortex code (minimum)
|
Y=X-?
|
Y=X-5
|
I have never gotten a spiral code when I disassembled armors so I cannot give any information regarding the minimum. But if we were to take the same principle as seen from the Main Weapon and Secondary Weapon table, we get Y=X-4 for armors. This, ladies and gentlemen, apply to every Armor piece. Hence why an Armor category is considered by the system.
Also take note that this rule applies to both Epic and Rare rarity geodes. Furthermore, much of this is from personal experience and since disassembling is much about luck, you may get varying results. If you do and want to help, please post it :D
The next question you may ask then, “Does the rarity of the equipment you disassemble affect the enhancement level of the equipment?” And I have an answer to it, though may be incomplete. Thanks and credits to Gradius, he shared that for weapons of:
Rare rarity
Spiral code (maximum)
|
Vortex code (maximum)
|
Y=X-1
|
Y=X-2
|
Epic rarity
Spiral code (maximum)
|
Vortex code (maximum)
|
Y=X-0
|
Y=X-1
|
So it seems there is a correlation between the rarity of the equipment you disassemble and the enhancement level of the geode you will receive.
NOTE: It seems that many have gotten enhance codes from disassembling with enhance level outside of the above stated parameters. Somebody have gotten a vortex code with a drop of 6 enhance levels from the enhancement level of the disassembled equip. Please do note that this info may change from time to time, if enough information can be gathered. If not, then I would classify it as anomalies.
How do disassembling Rare and Epic equipments differ in results for Comet Dusts and Sun Sparks?
In terms of enhancement, you may know by now that a +11 Rare is as strong as a +9 Epic, +10 Rare as strong as +8 Epic and continuing on with the basic idea that Epic enhancement level is always as strong as Z+2, where Z is the enhancement grade of Rare rarity equipment. However when it comes to disassembling, the system does not recognize the enhancement grade like that. You won’t have the same result from disassembling +8 Epic rarity equipment and +10 Rare rarity equipment in terms of Comet Dusts/Sun Sparks. Hence do not think that you can exploit lower enhanced epic items to get the same amount of Comet Dusts/Sun Sparks from a higher enhanced Rare equipment.
Unique grade geodes, how to get them?
So far as I have known you can only disassemble equipment to get Unique grade geodes. However I personally have never gotten one, but if you check once in a while in TH, there are Unique grade geodes. So you can say that it is extremely rare.
Chances of getting a geode of a certain enhancement level
As established, we know now that there is a minimum enhancement level for the possible geode you may get from disassembling. As far as I’ve noticed and seen from other people results, the minimum enhancement level of the geode has the highest probability to be produced. So it is very hard and needs a lot of luck to produce the highest possible enhancement grade of the geode.
What determines the level of the geode produced (equipment level)
Well so far it is known that level 24 and 32 equipments give level 40 geode. Level 40 equipments give level 50 geode. So following the pattern, the previous equipment level would produce a geode of the next equipment level.
Does disassembling Equipments from Epic sets (Manticore, Cerberus, Apocalypse, Mino set etc.) yield better results?
No…just plain straight no. Do not attempt to disassemble Epic sets unless you want to feel disappointed.
v. Results of certain disassembling
First of all, for a more general result of disassembling please take a look at the following link:
Here are some known results of disassembling highly enhanced equipments (+10 and above). These are the possible results and may differ if you disassemble. Remember that disassembling is all about luck and chances:
· +13 24 Rare Main Weapon- Comet tail
· +12 24 Epic Main Weapon- Comet tail
· +13 32 Rare Main Weapon- 2x comet tail
· +12 24 Rare Lower Body- +7 40 Epic Vortex Code Lower Body
· +12 24 Rare Main Weapon- +9 40 Epic Vortex Code Main Weapon
· +13 32 Rare Main Weapon- +10 40 Epic Vortex Code Main Weapon
· +11 32 Rare Main Weapon- 15 sun sparks
· +12 32 Rare Main Weapon- 60 sun sparks
· +13 24 Rare Main Weapon- +11 40 Rare Vortex Main Weapon
· +10 32 Epic Main Weapon- 20 sun sparks
- +13 40 Rare Main Weapon- 4 comet tails
- +12 40 Rare Main Weapon- 90 sun sparks
- +12 24 Epic Main Weapon- 1 comet tail
- +13 24 Epic Main Weapon- 2 comet tails
- +14 24 Rare Secondary Weapon- 1 comet tail
- High Grade Agate Codes (Epic)- 60 gold, High Grade Revert Cube
- High Grade Crystal Codes (Epic)- 40 gold, High Grade Revert cube
- +4 40 Epic Main Weapon- 71 comet dusts
- +5 40 Epic Main Weapon- 1 Sun Spark 3 Comet Dusts
- +6 40 Rare Main Weapon- 1 Sun Spark 1 Comet Dust
- +13 40 Rare Lower Body- 1 comet tail
vii. FAQ
Does the particular item (e.g Silver Lion Flail, Goblin Shortbow, Ogre Pants) you disassemble affect the outcome of the result? How about potentials and prefixes?
It's a yes and a no. It is a yes because item types do affect the result of disassembling BUT only on the classification types (e.g is it Upper Body? Main Weapon? Secondary Weapon? Lower BOdy? etc.) The particular name of the item itself has no (should not) affect on the outcome of disassembling. +10 Ogre Sword would give the same as any other +10 lvl 40 rare main weapon. Both prefixes and potentials and also as I have said equipment set (e.g EQ, Cerb, Apo, Manti) has no effect on the outcome. Mind you, this answer is based on observation so far and mostly personal ones. If you FEEL that you have varying results and seem to get better outcomes out of certain equipments, then go ahead and believe in it.
Why did the disassembler give me nothing when I disassembled?
- You haven't enhanced it yet or the enhancement level is too low
- The level of your equipment is too low
- The rarity of the equipment is too low
- ALL ABOVE POINTS ARE USUALLY INTER-RELATED
I heard you can get an enhance code of higher level enhancement than your equipment's enhancement level (e.g disassembling +5 nets you a +9 code). Is this true??
I don't know really, I never experienced it myself. Unless I can get a very solid evidence (such as a SS of the person's inventory bag and what he is disassembling, to make sure he doesn't have the code previously) or better yet a video, I can't say much about this. But rejoice the possibility is there perhaps that disassembling is not as simple as we thought and if you get lucky you may get something really unexpected (and perhaps awesome too). As the writer of this guide though, 

more things to look up for
What the F*** your information is wrong, it doesn't match my experience and what others say
Experience my boy, experience. Like I've said in the beginning of the guide, information are based on what I've gathered whether through primary or secondary means. While I can say that the overall analysis of the system of disassembling is correct, I can't say the same for the results you may get. There would definitely be discrepancies.
vii. Thanks and credits
· Thanks to Cherry Credits for bringing Dragon Nest
· Thanks to the forum community for helping out with information regarding disassembling
· Special credits to the ZaffreX from DragonNest Source
· Thanks to all of you who have patiently read this guide
Thursday, 26 January 2012
Hydra Apocalypse Nest Guide
It sadden me when my guild mates told me they cant clear this nest. So i written this guide to greatly increase your chance to complete this nest. This guide is meant for those who w/o good gears and yet need more shortcut to complete this nest. At this point, my acrobat is wearing a full blue gears =)
Requirements to start the nest:
1) Do your rare/blue gear to at least +8 with HP prefix ( u should have 4 pieces of HP with 1 up to your choice). Weapons min +8 any choice.
2) All members of your party should have minimum (not average not highest, is the least amt in your weapon) of magic/attack power of 2k and HP >30k. Why? At 11th minute, Apo boss gonna 1 hit kill you, there no way to run unless u have invulnerable skill, you need the damage to kill this boss before 11th minute mark.
3) Team setup: 1 Clergy for heal, 2 high damage user and 1 useful buff. Damage take EL follow by BM. Buff can take Merc/Acro/FU.
Found the team? Let's start!. I am not going through all the bosses. If u cant make it on 1st and second boss leave the nest immediately, it mean u not suitable for it yet.
The bosses sequence for normal mode: Boss 1: White Soul--> Boss 2: The Death God who fears the Light (L)--> Boss 3: 5 Black Smoke Brothers (L) -->Boss 4: Giant Wisp (L) --> Boss 5: The Iron Skin Ogre (L) --> Boss 6: Thunder Beast --> Final Boss: Apocalypse
The bosses sequence for normal mode(For strong team, clear faster mode): Boss 1: White Soul--> Boss 2: The Death God who fears the Light (L)--> Boss 3: 5 Black Smoke Brothers (L) -->Boss 4: Giant Wisp (L) --> Boss 5: The Fallen Bull Captain (R)--> Boss 6: Thunder Beast --> Final Boss: Apocalypse.
The bosses sequence for hell mode: Boss 1: White Soul--> Boss 2: 8 Black Smoke Brothers (L) -->Boss 3: Giant Wisp (L) --> Boss 4: Skeletal Cow (L) --> Boss 5: The Death God who fears the Light (L) --> Boss 6: Thunder Beast --> Final Boss: Apocalypse.
I just gonna highlight the important points in the nest.
ALWAYS Focus fire on the 1st black boss that appear among them. Just push him out of the group for easier identity. No ultimate skill require here.
This can be really simple if everyone know what they suppose to do. When Boss in red shield kill blue mobs, When Boss in Blue shield kill red mobs to down boss shield. Refrain from using AOE skill, use single target skill to kill the right color mob to avoid respawning of when u kill wrong color. Use all your buff and ulti on first boss first shield down, its has biggest time frame. For those with HP gears you can always put yourself at the thorn brushes to replenish your health.
This boss have high crit resist, archer dun waste yr crit buff. Most of the time boss will start with running, try to stay just behind him to avoid the side blue balls.
Those who hold aggro, dun be jerk to move in circle and get yr teammates killed. Try to move in cone infront of boss or stop attacking. Whenever he shake his head, he gonna fire a laser bolt infront of him, just tumble away if u hold aggro.
When Boss left with 2 bars health, always stick very close to him. All player should reserve 2 big burst dmg skill(eg. multishot/amour break/stomp/ulti) to save team mate when they get hug and when boss trying to regen his health to 2 bar back. If he try to hug u, just tumble or fast run away. Paladin can divine avatar. If you get hug, dun panic, keep pressing double roll and meanwhile press escape and click escape current location. Dun always work but u have 50% chance of surviving.
Many cant survive here, so i gonna touch more on this boss hell and normal mode:
1) Starting move quickly to boss as he will bomb the ground. stay slightly to his chin left or right. He will fire a laser at his front/back and diagonal 4 directions.
2) At 4 health bar he will fire a laser beam 360 degree. At this point to not push him to corner, always lure him to middle. Do not stand in the pink area on the ground when the laser rotation start, it rubber band you to laser itself. Always look at his tail and back to look out for the incoming spin. He will store his tail to the top side before he spin around.
3) When he left with 3 bar, he do jump and pounce 3-4 times, just follow his jump, when he about to hit ground, u jump up.
When boss left with 2 bars he will come out various interesting skills.
First of all, he will release his tentacles, these grabbing mobs must be priory to clear, no question ask, all must involve to clear them first.
Then he will come out pink explosion on ground, stop whatever u trying to do and move around to avoid the pink spots.
After some time he will come out a pink aura around him. How to avoid death there? Look at the sky and look for this:
The centre is the apo boss. Pink area is instant death, red area will take out 3/4 of your life. Stand in white area to avoid all damage.
Last of all, try to clear the nest within 11 minutes and dun wait for your teammates to see whether they can clear anot, especially if u die within 3mins mark. Make yourself useful and other will like you more. Make yourself useless and soon you are lonewolf. Hope this will help you guys.
Best of luck ^.^v
Hydra
Requirements to start the nest:
1) Do your rare/blue gear to at least +8 with HP prefix ( u should have 4 pieces of HP with 1 up to your choice). Weapons min +8 any choice.
2) All members of your party should have minimum (not average not highest, is the least amt in your weapon) of magic/attack power of 2k and HP >30k. Why? At 11th minute, Apo boss gonna 1 hit kill you, there no way to run unless u have invulnerable skill, you need the damage to kill this boss before 11th minute mark.
3) Team setup: 1 Clergy for heal, 2 high damage user and 1 useful buff. Damage take EL follow by BM. Buff can take Merc/Acro/FU.
Found the team? Let's start!. I am not going through all the bosses. If u cant make it on 1st and second boss leave the nest immediately, it mean u not suitable for it yet.
The bosses sequence for normal mode: Boss 1: White Soul--> Boss 2: The Death God who fears the Light (L)--> Boss 3: 5 Black Smoke Brothers (L) -->Boss 4: Giant Wisp (L) --> Boss 5: The Iron Skin Ogre (L) --> Boss 6: Thunder Beast --> Final Boss: Apocalypse
The bosses sequence for normal mode(For strong team, clear faster mode): Boss 1: White Soul--> Boss 2: The Death God who fears the Light (L)--> Boss 3: 5 Black Smoke Brothers (L) -->Boss 4: Giant Wisp (L) --> Boss 5: The Fallen Bull Captain (R)--> Boss 6: Thunder Beast --> Final Boss: Apocalypse.
The bosses sequence for hell mode: Boss 1: White Soul--> Boss 2: 8 Black Smoke Brothers (L) -->Boss 3: Giant Wisp (L) --> Boss 4: Skeletal Cow (L) --> Boss 5: The Death God who fears the Light (L) --> Boss 6: Thunder Beast --> Final Boss: Apocalypse.
I just gonna highlight the important points in the nest.
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| Boss: 5 Black Smoke Brothers (L) |
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| Boss: Skeletal Cow (L) |
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| Boss: Thunder Beast |
Those who hold aggro, dun be jerk to move in circle and get yr teammates killed. Try to move in cone infront of boss or stop attacking. Whenever he shake his head, he gonna fire a laser bolt infront of him, just tumble away if u hold aggro.
When Boss left with 2 bars health, always stick very close to him. All player should reserve 2 big burst dmg skill(eg. multishot/amour break/stomp/ulti) to save team mate when they get hug and when boss trying to regen his health to 2 bar back. If he try to hug u, just tumble or fast run away. Paladin can divine avatar. If you get hug, dun panic, keep pressing double roll and meanwhile press escape and click escape current location. Dun always work but u have 50% chance of surviving.
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| Final Boss: Apocalypse |
1) Starting move quickly to boss as he will bomb the ground. stay slightly to his chin left or right. He will fire a laser at his front/back and diagonal 4 directions.
2) At 4 health bar he will fire a laser beam 360 degree. At this point to not push him to corner, always lure him to middle. Do not stand in the pink area on the ground when the laser rotation start, it rubber band you to laser itself. Always look at his tail and back to look out for the incoming spin. He will store his tail to the top side before he spin around.
3) When he left with 3 bar, he do jump and pounce 3-4 times, just follow his jump, when he about to hit ground, u jump up.
When boss left with 2 bars he will come out various interesting skills.
First of all, he will release his tentacles, these grabbing mobs must be priory to clear, no question ask, all must involve to clear them first.
Then he will come out pink explosion on ground, stop whatever u trying to do and move around to avoid the pink spots.
After some time he will come out a pink aura around him. How to avoid death there? Look at the sky and look for this:
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| The word in the middle mean crab in chinese |
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Best of luck ^.^v
Hydra
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About this Guild Blog
We are a friendly guild located on the springwood server.
Helping guild members grow in dragon nest
Helping guild members grow in dragon nest
We do Nesting on sat/sun.
SDN on Sat night.
We do Pvp whenever we are not nesting or event.
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